A desperate crew of void salvagers has been thrown into the arena after attempting to strip classified wreckage from an imperial battlefield.
Objective: Defeat or outlast the scavengers before extraction drones arrive.
Enemies / Opponents:
-
3x Void Salvager
| HP 6
· Scrap Blade
· To Hit: 1d8
· Damage: 1d8
Light armor. Rushes aggressively toward isolated targets.
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1x Void Salvager Leader
| HP 12
· Scrap Blade
· To Hit: 1d8+2
· Damage: 1d8+2
Uses cover and coordinates attacks against wounded opponents.
A shipment of experimental combat drones has malfunctioned during transport. The Emperor’s handlers release them into the arena to observe their behavior against live targets.
Objective: Disable the drones before they adapt to combat patterns.
Enemies / Opponents:
-
4x Blacksite Combat Drone
| HP 8
· Pulse Carbine
· To Hit: 1d8
· Damage: 1d8
Light armored drones equipped with predictive targeting software. Focus fire on exposed targets.
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1x Adaptive Drone Overseer
| HP 16
· Heavy Arc Cannon
· To Hit: 1d8+2
· Damage: 1d8+2
Experimental command drone capable of adjusting combat patterns during battle. Nearby drones become more aggressive if the Overseer remains active.
A group of masked zealots enters the arena willingly, chanting prayers to something hidden beyond the stars.
Objective: Survive repeated fanatic charges while avoiding unstable energy pylons.
Enemies / Opponents:
-
6x Void Cult Fanatic
| HP 5
· Ritual Blade
· To Hit: 1d8
· Damage: 1d8
Masked zealots who rush targets without fear. Gain confidence when fighting in groups.
-
1x Void Prophet
| HP 14
· Warp Staff
· To Hit: 1d8+2
· Damage: 1d8+2
Cult leader channeling unstable void energy. Nearby fanatics become more aggressive while the Prophet remains alive.
Mutated laborers from a radiation-scorched asteroid colony have broken containment. The arena overseers view the disaster as entertainment.
Objective: Contain or eliminate the mutants before they overwhelm the lower arena levels.
Enemies / Opponents:
-
5x Escaped Mining Mutant
| HP 7
· Mining Claws
· To Hit: 1d8
· Damage: 1d8
Radiation-warped laborers with erratic behavior. Rush nearby targets and ignore pain.
-
1x Mutant Brute
| HP 18
· Industrial Hammer Arm
· To Hit: 1d8+2
· Damage: 1d8+2
Massively mutated overseer labor unit. Slow moving but capable of crushing attacks that scatter nearby combatants.
An accused traitor of the imperial court has been granted a ceremonial final battle. You are selected as the opposing combatant.
Objective: Defeat the condemned champion before the crowd turns hostile.
Enemies / Opponents:
-
1x Condemned Imperial Champion
| HP 20
· Ceremonial Energy Blade
· To Hit: 1d8+2
· Damage: 1d8+2
Elite duelist trained for imperial arena combat. Counters reckless attacks and fights with disciplined precision.
A massive prisoner transport vessel drifts silently above the arena before exploding into fragments across the night sky. From the wreckage descends a notorious gladiator known only as “The Chainbreaker,” a former arena champion who escaped imperial captivity years ago. The crowd erupts as the fugitive lands in the arena surrounded by burning debris and shattered prison restraints.
Objective: Defeat The Chainbreaker before he reaches the arena extraction gates.
Enemies / Opponents:
-
1x Chainbreaker Gladiator
| HP 18
· Titan Chain Hammer
· To Hit: 1d8+2
· Damage: 1d8+2
A heavily armored arena veteran capable of devastating close-range attacks. Gains momentum as the fight continues.
-
3x Escaped Prison Raider
| HP 7
· Improvised Shock Blade
· To Hit: 1d8
· Damage: 1d8
Former prisoners armed with stolen arena weapons. Fight recklessly while supporting the Chainbreaker.